Astral Apostles

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    Battle System Rules

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    Join date : 2015-02-15

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    Battle System Rules

    Post by Admin on Mon Feb 16, 2015 4:52 pm

    This Is how battling another player or monster for that matter will work out. So please read these carefully, if there is any confusion do not hesitate to PM one of the mods/Admins about it. We will try our best to make this easy to understand:

    (Basic)Physical Attacks: Attacks That Require Weapons such as Guns, Swords, Mallets, etc or attacks that require actual physical touch will Deal Atk*Spd/Def. 

    Example:
    Private Example:
    Attack-3 
    Defense-3 
    Speed-4 
    S. Energy-4 
    Dexterity-4 
    Health Points-173


    Attack(3)*Speed(4)/Defense(3)= 4

    *The defense you use in the equation above will be based off of your opponents defense. Not your own.

    (Basic)Special Attacks: Attacks that are based with beams, blasts, waves, etc or attacks that do not require physical touch in order to do damage will deal S. Energy*Defense/Attack.

    Example:
    Private Example:
    Attack-3 
    Defense-3 
    Speed-4 
    S. Energy-4 
    Dexterity-4 
    Health Points-173


    S. Energy(4)*Defense(3)/Attack(3)=4


    Signature Attacks: Attacks that are unique to your own character. And since they are unique to your own character you create the formula of damage that it causes or the type of status change it gives.

    *Note Basic Attack and Basic Special Attack are primarily for Privates and Private First Class. Privates and PFC's are only allowed one signature attack starting off, and as they progress into higher ranks and train they can advance from the basic attacks and move on to creating signature attacks.


    Last edited by Admin on Wed Feb 25, 2015 5:03 pm; edited 3 times in total
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    Re: Battle System Rules

    Post by Admin on Mon Feb 16, 2015 5:37 pm

    Basic Speed/Dodging Rules
    Which ever one of you has the higher speed stat (You or your opponent) that will determine who will most likely move first. Keep in mind this doesn't necessarily mean the person with the Highest move will strike first, that is where dodging comes into play. If you declare a dodge Take your speed and your opponents speed. Multiply them both and perform a random roll:


    Private(YOU) Example:
    Attack-3 
    Defense-3 
    Speed-4 <---------
    S. Energy-4 
    Dexterity-4 
    Health Points-173


    Private(OPPONENT) Example:
    Attack-4 
    Defense-4 
    Speed-3 <--------
    S. Energy-3 
    Dexterity-4 
    Health Points-176
    3*4=12

    The random roll will be in between 1 and 12. The person declaring the random roll gets to either call odd or even. If they call odd and the number is odd then the move misses them, but if they call odd and the number is even then the move hits them.

    Code:
    [rand]#,#[/rand]

    Random number (1,12) : 8

    After declaring a random roll you must subtract your speed by your opponents speed. In this case you will subtract 3 from 4 which is 1. That being said you can not declare another dodge until your speed refills. And now since your speed is one your opponent has the chance to declare a dodge. Using the same system as before your opponent will multiply 3*1 which is 3 and do a random roll. They to will call odd or even and depending on the number you already know where Im going with this. If they call even and its even its a hit, however if they call od and its even then it misses.


    Last edited by Admin on Tue Feb 17, 2015 2:57 am; edited 1 time in total
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    Re: Battle System Rules

    Post by Admin on Tue Feb 17, 2015 6:59 pm

    Skills Per Rank

    *It is Mandatory for Privates and PFC's to Start off with Only one Signature attack and the One Basic attack.


    *If You train and rank up the most you can create total, are 15 S.A.'s


    *Lance Corporal and Corporal get to discard a basic attack (or keep it) and Add a S.A.


    *Sergeant and First Sergeant's get to create 3 S.A.'s


    *Sergeant Majors can create a total 3 S.A.'s


    *General's can create a total of 4 S.A.'s


    *Head General's have an exception of creating 18 S.A.'s




    **-->S.A. stands for Signature Attack<--**
    **-->B.A. stands for Basic Attack<--**


    **Keep in mind that anyone who is not a head General can discard and add any amount of S.A.'s and B.A.'s that they choose freely. But they cannot Exceed 15 total**

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    Re: Battle System Rules

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